Decaying Winter
Decaying Winter featured elements from wave-based, team-based, FPS and survival games. Gameplay could be split into two distinctive periods, the scavenging phase and storm/night phase. A typical game lasted 10 rounds or nights.
• Players could choose a perk, which was one of 20 distinctive character classes. Each perk had its own special ability/abilities, strengths, weaknesses and role in the team.
•Players could choose up to 3 traits, which modified existing characteristics.
- Examples included increasing movement speed, decreasing damage taken or improving gun handling.
This game has 2 phase:
•Looting Phase
•Storm Phase
During the scavenging phase, players explored the Crossroads-themed map, fighting enemy AIs and searching for supplies. Players could find melee weapons, explosives, firearms, ammunition, medical items, blueprints and more. Players could also destroy items at scrappers for scraps, which could be used in conjunction with a blueprint and a workbench to craft items. During this time, the Safezone was guarded by two turrets with finite ammunition which killed in-range enemies. Players killed during this phase would respawn shortly before the storm phase began.
the unique of this game is the mechanic which mean there are multiple way to survive
During the night/storm phase, a damaging storm forced players to the Safezone. The turrets shut down and Scavengers would invade the Safezone; once all were killed the storm ends and a new scavenging phase began. Players who died during this phase respawned once the storm ended.
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